An unannounced inFAMOUS PS5 project is reportedly in active development, potentially bringing the beloved superhero franchise back to modern consoles without its original creators. According to VGC journalist Jordan Middler, speaking on the website's latest podcast episode, a new entry or remake is currently underway at a different PlayStation studio. The claim has reignited hope among fans who have spent years asking Sony to revive the dormant IP.
Following the initial podcast, Middler elaborated on the rumor during an episode of the Kinda Funny Gamescast. He clarified that while his information comes from a single source and remains uncorroborated, the details strongly point toward a ground-up remake of the first two PlayStation 3 titles. "That wasn’t told to me directly, but that was very much implied," Middler explained, adding a cautionary note that unannounced projects can always face internal cancellation.
The rumor has sparked a divided reaction across the inFAMOUS subreddit. While many players are desperate for a direct sequel to Second Son or a modern remaster of Cole MacGrath's original adventures, others remain skeptical about handing the franchise to a new team. As one community member noted, if original developer Sucker Punch is not connected, they would rather see the franchise left alone, though they acknowledged that a full remake would be more cost-effective than a simple remaster of the aging PS3 code.
Sucker Punch's involvement - or lack thereof - aligns with the studio's current trajectory. Back in 2022, the developer explicitly stated it had no plans to revisit inFAMOUS or Sly Cooper. More recently, executive Nate Fox mentioned he would love to see a trilogy re-release, but emphasized that Sucker Punch operates as a "one game at a time shop." With the studio having recently shipped Ghost of Yōtei and its accompanying Legends multiplayer mode, their internal resources are likely tied up in their next major samurai epic.
The Single-Player Gap PlayStation Needs to Fill
This rumored inFAMOUS revival arrives at a critical juncture for PlayStation's first-party strategy. Over the past few years, Sony has heavily invested in live-service multiplayer titles, a pivot that has left a vocal segment of its hardcore fanbase feeling alienated. The original inFAMOUS games defined the PS3 era with their tight, single-player narrative focus and morality-based gameplay.
Outsourcing a remake of the first two games to a trusted support studio - similar to how Bluepoint Games handled Demon's Souls - makes perfect strategic sense. It allows Sony to plug the current gap in its single-player release schedule, test the modern market viability of the superhero IP, and satisfy long-time fans without disrupting Sucker Punch's momentum on the blockbuster Ghost franchise. If the project survives development, it could serve as the ultimate litmus test for a full-fledged sequel.