Table of Contents
In a revelation that adds a bitter layer to the recent closure of Bluepoint Games, a new report indicates that the studio actively attempted to develop a remake of the acclaimed action RPG Bloodborne. Contrary to long-standing community theories that Sony Interactive Entertainment was the primary roadblock, it appears that the intellectual property holder, FromSoftware, was the entity that ultimately rejected the proposal. This news comes just days after Sony announced the shutdown of the Austin-based studio, impacting approximately 70 employees following a strategic business review.
The narrative surrounding Bloodborne has been one of the most enduring topics in the PlayStation ecosystem since its release in 2015. Bluepoint Games, renowned for their technical mastery in remaking titles like Demon's Souls for the PlayStation 5 launch in 2020, was widely considered the ideal candidate for such a project. According to a report by Bloomberg, the studio formally approached FromSoftware in early 2025 with a pitch to remake the game. While the report notes that "the studio was told that the numbers made sense," the leadership at FromSoftware reportedly "didn't want it to happen," effectively stalling the project before it could begin.
The FromSoftware Blockade
The rejection from FromSoftware aligns with previous comments made by former Sony Interactive Entertainment president Shuhei Yoshida. Last year, Yoshida addressed the persistent fan demand for a Bloodborne update, stating that while the game is a frequent request, the decision rested heavily with the original creator. "Miyazaki-san really, really loved Bloodborne, what he created," Yoshida explained. He suggested that while Hidetaka Miyazaki might be interested, his immense success and busy schedule meant "he cannot do it himself, and he doesn't want anyone else to touch it." This protective stance over the IP appears to be the definitive reason why a Bluepoint-led remake never materialized, despite the financial logic behind it.
Other Failed Pitches and Studio Closure
Following the rejection of the Bloodborne proposal, Bluepoint Games reportedly attempted to pivot to other projects to secure its future. The Bloomberg report highlights that the studio pitched an updated version of its own Shadow of the Colossus remake, as well as a spin-off title based on Ghost of Tsushima. However, these concepts were also turned down by Sony. The report suggests that other internal studios were "concerned about dedicating significant resources to another team's project," leaving Bluepoint without a greenlit flagship title.
Prior to these pitches, Sonywhich acquired Bluepoint in 2021had assigned the team to work on a live-service God of War game. That project was ultimately cancelled last year, leaving the studio in a precarious position that culminated in its closure last week. Despite Sony describing Bluepoint as an "incredibly talented team" with "technical expertise," the lack of an active project and the rejection of their pitches led to the dissolution of the studio.
My Take
The closure of Bluepoint Games is a stark reminder of the volatility within the modern gaming industry, but the detail regarding FromSoftware's refusal is particularly telling. It highlights a tension between business viability and artistic control. While fans and Sony likely saw a Bloodborne remake as a guaranteed commercial success, FromSoftware's reluctance to hand over the reinseven to a studio as capable as Bluepointdemonstrates a rare commitment to authorial intent over profit. Unfortunately, this artistic integrity, combined with Sony's shift away from certain live-service initiatives, left Bluepoint in a fatal limbo. The industry has lost a premier technical team because they couldn't find a project that satisfied both corporate strategy and creative gatekeepers.