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Call of Duty: Modern Warfare 4 Adds a Mandatory Parry Mechanic to Its Campaign

Call of Duty: Modern Warfare 4 Adds a Mandatory Parry Mechanic to Its Campaign
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Call of Duty: Modern Warfare 4 introduces a mandatory parry mechanic across several lengthy unarmed segments in its single-player campaign, according to hands-on impressions published by Eurogamer on October 21. In these hand-to-hand encounters, players fight only with their fists and must learn the parry timing to survive, as missing or mistiming a parry triggers an instant Game Over.

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While past Call of Duty campaigns have allowed players to throw punches, Eurogamer's writer notes that none have matched the depth or frequency of the melee combat in Infinity Ward's latest entry, published by Activision. The writer, a self-described fan of both Call of Duty campaigns and parry-heavy action games (affectionately calling the latter “parry slop”), expressed genuine surprise at seeing the two combined in a series that rarely features melee combat.

How Out in the Cold Introduces Parrying

Players first encounter the mechanic in the campaign's second mission, titled Out in the Cold, though that early version is basic compared to later fights. The mission opens with a sequence reminiscent of John Wick: Price enters a crowded nightclub in plain clothes searching for a lead on a target, and when the situation quickly escalates, he has to fight through the club armed only with a handgun.

The John Wick inspiration becomes even clearer during a gunfight inside a room lined with anamorphic 3D LED light walls. Shortly after, a security guard tries to stop the player, triggering the hand-to-hand system and slowing down time to display the instruction: Block just before being hit to parry. According to the Eurogamer writer, this is the first time such a prompt has appeared in a Call of Duty campaign.

Testing the mechanic's depth against the next opponent left the writer initially unimpressed, as the early guards rely on limited animations and wide, easily readable attack windows. Further into the mission, however, enemies begin mixing up their attacks. The sequence culminates in a multi-stage boss fight where the opponent pulls a knife - which is harder to parry - and then switches to kicks and back-handed punches once disarmed.

No Gauges, Dodging Enemies, and Knife Animations

Call of Duty: Modern Warfare 4 never displays stamina or stagger gauges on screen, a design choice that Eurogamer says ironically gives the system greater depth. Without visual meters, players have to read enemy attack animations directly to time their blocks and land parries. Parrying is the only way to break an opponent's posture and execute a takedown, forcing players to engage with the rhythm of the fight to progress.

Several hand-to-hand encounters appear throughout the campaign, peaking in a pivotal brawl during the second half of the game. In that later fight, opponents expand beyond standard punches, kicks, and knife strikes by adding headbutts and the ability to dodge - a move that players themselves cannot perform.

According to Eurogamer, a surprisingly dense animation system underpins these brawls, giving strikes a sharp heft and weight that games rarely get right. The system even includes custom knife-parry animations whenever the player's blade clashes with an enemy's knife, which the writer generously compares to a Call of Duty version of the steel-on-steel combat in Onimusha.

Why Borrowing From Other Genres Works Here

In Eurogamer's assessment, the addition of parrying adds real depth to moments that would otherwise feel mundane, proving that games can benefit from borrowing mechanics from popular outside genres. In recent years, Call of Duty has similarly expanded its campaigns with loot, crafting, and open-world scavenging systems - additions that Eurogamer notes are not always executed well, but when they succeed, they create memorable moments that do more than just break up the pacing.

With the campaign's melee overhaul established, the writer is left wondering whether Infinity Ward has carried the same hand-to-hand combat system over into DMZ.

This article was written by AI from reporting by eurogamer.net.

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